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I am building a rocket game, and I have run into a problem with the particle emitters in the rocket. Shortly after liftoff, the rocket is so far away from the player that the particles do not render any more. It looks super awkward without the particles. This is shown in the video at the bottom of my post. I have also play tested it to see if the particle emitters got disabled somehow. They did not. Setting the camera subject to the rocket re-enables the particle emitters. It seems to be something with distance from the camera. I am wondering if there is a way to bypass this setting as it seems intentional (I saw a roblox admin comment on how particles are supposed to disappear at a certain distance). This is a really inconvenient feature roblox has created. The video is attached below. Note: I am not talking about the fiery particles around the rocket. Those fade away as expected due to the lifetime of the particle. I am talking about the main flames coming out of the rocket engines. Hopefully we can find a solution. Thanks!
I honestly don’t know much of a solution that I can think of at the top of my head. One solution I would at least try would be to add a camera part. Then make it follow the rocket and so if they want to watch the rocket launch they can click a button or be forced into a cutscene of the rocket launching with a camera part following the rocket and hopefully seeing all the particles.
I already have the camera ‘solution’ implemented (bottom left corner of the video I uploaded) . Why I put solution in quotes is because it still super awkward to the player to see a floating rocket with no thrust when they are not in camera mode. I have seen the other solution of changing from particles to beams. Will I be able to fully achieve what I have done through particle emitters through beams? Is this what games like space sailors use on roblox? I was determined on finding a way around this barricade using particle emitters, but if I have to, I will change to beans. I’ll keep listening if other people have a solution.
I am having a lot of trouble converting the particle emitter into a beam. I understand how a beam works. The issue is that it is animating the texture between two attachments resulting in a period of time where there is no thrust coming out of the rocket. This seems to be how beams work though. I am not sure what a solution to this could be. Example below: robloxapp-20221122-1737190.wmv (356.9 KB)