Particles on Screen resolution doesn't fit the screen on lower resolution/resolution that isn't the usual one

Using the Camera Overlay module, made by seblakkuning, I was able to achieve a visual effect similar to GPO’s burning screen visual. However, the module is unable to make the part fit the resolution of the player’s screen.



If anyone finds an answer for this, that’ll be really great! Because me and some other people prolly needs this as well.
I have a hunch that ViewportSize in Workspace.Camera could be useful

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nevermind, seblakkuning fixed it on the original thread. I was hoping the fix would be mentioned here instead.