Particles spawning in slower ingame compared to in studio

Im making a particle effect to use ingame. For some reason when I run the game the particles spawn in way slower compared to studio. Any idea how I could fix this?

Might have something to do with your graphics level, have you checked?

This has to do with graphic settings. In Studio, you’re most likely at max graphics. Graphics influence the rate of particles spawning.

is there any way I could make the particles spawn like this no matter the graphics level?

Sure. You can use

while wait(.1)
particleEmitter:Emit(2)
end

Emit bypasses it, iirc

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