Particles still appear even if the emitter has been destroyed

I’ve noticed that when particle emitters emit off screen, even if you’ve deleted and cleared the Emitter, the particles still appear. Does anyone know how to stop this?

A script would be handy to see for how you’re destroying the ParticleEmmiter object :thinking:

Oh, my bad, I forgot to attach the script. But I figured it out.

For anyone wondering, my dumb self was editing the wrong part of the script.

The parent was getting set to nil but not Destroyed, so the Emitter wasn’t actually getting destroyed.