Hello people of roblox studio, have you ever wanted to have a particle not change depending on the players graphics? Well i wanted to do that a lot too, and with this simple code particle module along with some other features in it you can do just that!
How do i use this module?
Theres currently 4 functions
.EmitLoop - starts a emit loop with the particle using the rate provided
.EmitLoopBreak - breaks a EmitLoop for the particle if there was one
.EmitParticleMultipleTimes - Emits a particle multiple times using a for loop and the particleammount listed
.EmitMultipleParticles - Emits multiple particles at once for you
Why shouldnt i just use particles normally?
-The particle will decrease or increase in rate depending on the users graphics setting, sometimes you wouldnt want that.
-Really simple code that even a newbie can probably understand
-1 particle in this module can be managed in other scripts, as it stores all the emitloops in a folder which can be then toggled off and on
This is a comparrision between the usual enabled particle and one using a emitloop
(Both rates are set to 20)
You can see that my modules particle emits alot more particles, but thats because i am at one graphics, if i were to bump the graphics up to 10
Both would emit at the same rate! So now every player sees this particle like a graphics 10 player would.
I dont know if many pepole have a issue like this but since i made it i might aswell share it for others.
If you have any suggestions to add to this module, please let me know in the replies!