Parts attached by Motor sometimes have incorrect collision

While working on my game I ran in to an odd bug where the collision of a part held in place by a Motor6D occasionally breaks, depending on the part’s initial and current position. I’m utterly clueless as to why this is happening.

Moving one of the green doors into line with the red causes its collision to break, but only if you move it before playing.

An example of the bug:
Door Collision Issue.rbxl (11.5 KB)

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