Parts being deleted upon play testing

  • What are you attempting to achieve? (Keep it simple and clear)**
    I’m trying to playtest the game with all buildings present (none deleted).
  • What is the issue? (Keep it simple and clear - Include screenshots/videos/GIFs if possible)
    Certain parts are randomly deleted during playtesting, both in Roblox Studio and on the website. They reappear once playtesting ends.
  • What solutions have you tried so far? (Have you searched for solutions through the Roblox Wiki yet?)
    I made sure the parts are anchored and set to archivable, but it didn’t fix the issue. I also searched the DevForum for similar problems but couldn’t find anything helpful.

4 Likes

I think you maybe don’t know if was some virus injected in the game

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I’ve experienced this issue in one of my games aswell. Unfortunately, I had to rebuild certain systems to prevent it from happening again as I simply didn’t know what to do nor did I have anyone to help me (to this day I still don’t know that was the problem). One thing you can try is checking your game for any free models, scripts, or assets you didn’t create yourself (especially those from untrusted sources or the catalog itself)

Sometimes parts of your game might seem to delete themselves during runtime due to scripts inside different assets. These scripts remove different things but could also potentially interfere with your game’s objects or replicate themselves.
OR maybe, another reason could be maybe somewhat badly written scripts but I don’t think it really matches your case as the game seems to be pretty well made by an experienced developer with solid scripts and data but still, if there is a script that contains :Destroy() or :ClearAllChildren() is used without proper filtering… anything is possible

Update: With the friend of my buddy developer we found that the issue has to do with roblox’s rendering studs in distance (
goin closer to the parts that were supposed to be visible now are visible).
Now that a problem was fixed does anyone got a solution for this one? To render all parts in the distance without having to go close to them

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I think distant studs are rendered earlier when the player’s personal graphics quality setting is higher.

try disabling streaming in workspace. streamingenabled to false.

not resolved after? well, your graphics are just too low and that’s it