Server side script
-- Fired when Humanoid is swimming
function TailService:EquipTail(player, newState, character)
local User = PlayerData[player.UserId]
if not User then return end
local Tail = Tails:FindFirstChild(User.Tail)
if newState == Enum.HumanoidStateType.Swimming then
character.LeftFoot.Transparency = 1
character.RightFoot.Transparency = 1
character.RightUpperLeg.Transparency = 1
character.RightLowerLeg.Transparency = 1
character.LeftUpperLeg.Transparency = 1
character.LeftLowerLeg.Transparency = 1
if not character:FindFirstChild('Tail') then
local Clone = Tail:Clone()
Clone.Name = 'Tail'
local Weld = Instance.new('Weld')
Weld.Name = 'Weld'
Weld.Part0 = character.LowerTorso
Weld.Part1 = Clone.PrimaryPart
Weld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(180), 0, 0)
Weld.Parent = Clone
Clone:SetPrimaryPartCFrame(character.HumanoidRootPart.CFrame)
Clone.Parent = character
Clone.PrimaryPart:SetNetworkOwner(player)
end
else
if character:FindFirstChild('Tail') then
character.LeftFoot.Transparency = 0
character.RightFoot.Transparency = 0
character.RightUpperLeg.Transparency = 0
character.RightLowerLeg.Transparency = 0
character.LeftUpperLeg.Transparency = 0
character.LeftLowerLeg.Transparency = 0
character.Tail:Destroy()
end
end
end
This works well for me, but for literally every other player is glitches out. I got no clue why something would work well for just me and me only.
The tail is a model. None of its parts are Anchored and are all CanCollide false. Tail works on my player (can see in video) but on other players it just glitches them out, doesn’t show up, etc.