Parts clipping through floor in game but not in studio?

The parts in my game are clipping through the floor. I make tiled floors out of parts. Why is this? I know I can fix it by just manually increasing the height of the tiles by 0.05 but that would take an extreme amount of time due to the amount of tiles in my game. How can I fix this problem?


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If I’m understanding this correctly, the parts are there in the game but not in studio? If that’s the case, Roblox Studio will sometimes render small parts(usually 0.001) underneath others.

For example: If you load up a new baseplate, place a part on-top of the SpawnLocation, turn off move increments, scale it down as small as possible, and then zoom out(sometimes will work without zooming out).
You will see that the SpawnLocation Decal is shown on-top of the part you just placed.

I personally have avoided used parts of this size because of this issue, and if you’re really worried about players being able to see the tiles coming out of the group than you can use a SurfaceTexture that looks like the tiles.

No, the parts are in studio while developing. However in-game, the parts disappear. The size of the parts is 0.01 or 0.05 I can’t remember. I find this weird because some parts appear but other don’t, and these parts are all level.

I know this is probably a dumb question but are these parts CanCollide off and UnAnchored? because that would make them fall through the floor.

No, all parts have cancollide on and are anchored.

I’m not sure than, I think you might have to increase the height.

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Does it happen when you Test in Studio? You said ‘Parts clipping through floor in game but not in Studio’ so I’m just assuming you meant while playing on the site.

Does it happen when you ‘Run’ in Studio? When you run you can sometimes see exactly what is happening instead of when your player loads in and your view blacks out and the player loads in.

Is the dark floor part under the tiles unanchored and is moving up? A quick check would be to see what the Y value of it’s Position is in Studio, then seeing what it is when you Run the game.