Parts delete themselves with math.huge on angularVelocity

Repro repro.rbxl (11.1 KB)

The Repro has 2 parts, 1 with CustomPhysical properties set, and one without, they still delete themselves.
This is causing issues for my space game, the ships only started doing this fairly recently. I assume its something to do with PGS or Custom physical properties.

It happens with any settings of the physical properties as well.

Edit: I fixed the issue in game so it doesn’t use math.huge, but this probably shouldn’t do that. It didn’t do it before.

An example video of it happening on my game (Skip to 24 seconds to see it happen) https://www.youtube.com/watch?v=po_IZb6jydI&feature=youtu.be

What should happen if you input infinity into a physical parameter? It should try to solve that?

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Maybe it flies at lightspeed under the -500 (or whatever) limit and gets deleted?

It should detect it and reset it to zero, because it’s outside of the ‘acceptable’ range. And then maybe display a warning like ScrollingFrames.