It might be, something to do with memory, try optimising your game.
This is the alright spot.
do you think you could quickly run a test with streaming enabled on, see how the game handles it?
i just feel like it might be a solution.
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Interesting the streaming enabled did fixed the issue. I hate to know that I’m obligated to use streaming enabled for such an issue
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Well, mark a post as the solution then if others are having this issue
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I want to do that but I don’t think you can mark something as a solution on Development Discussion. Or I’m somehow blind and I can’t see the button.
Just change the category to scripting support then mark it