Parts don't weld or anchor when being dragged and constraints just break

Description

I was doing some shenanigans in studio trying to play around with physics and stuffs and found out this weird bug.

I was expecting the builds to anchor themselves, or at least stay welded (and keep positions) while moving but it doesn’t. Constraints are hurt the most. They don’t even go back to their original place like classic welds do.

Where - Studio
When - Starts when you move welded parts in studio using the Move tool.

Repro

Open studio and go on a blank baseplate.
Use my model: Weld Glitch - Roblox
Drag it up and wait a second. You will see that physics will happen even though it’s welded.

1 Like

Hi!

Could you please post a video that demonstrates the incorrect behavior?

Weld Constraints ensure the relative positions/orientations of bodies are fixed. When you drag a body that is welded to another body, the position/orientation offset between the bodies is updated.

Thanks

I’ll do it in a minute but you can use the model I put in the Forum to see the result. I believe it’s still happening.

I took a look at the model that you posted, and it behaves as expected. Have you been able to capture a video of the issue?

Thanks

Select every indivisual part. Ive been a busy so this might take a little bit.