so im trying to weld 3 parts to the right arm.
when i use my skills, the first time the parts weld perfectly to the right arm and then they get removed, but the second time the just spawn to the workspace without welding and just fall off of the map.
i tried to check while i was testing the weld properties and i saw that when the 3 spawns they dont be the Part1 of the welds.
here my script
script.Parent.W.OnServerEvent:Connect(function(plr)
local rs = game:GetService("ReplicatedStorage")
for i,v in pairs(workspace:WaitForChild("God"):GetChildren()) do
if v.Name == "Part1" then
local w1 = Instance.new("WeldConstraint")
w1.Name = "W1"
w1.Parent = plr.Character:WaitForChild("Right Arm")
w1.Part0 = plr.Character:WaitForChild("Right Arm")
w1.Part1 = v
v.Position = plr.Character:WaitForChild("Right Arm").Position
for a,b in pairs(workspace:WaitForChild("God"):GetChildren()) do
if b.Name == "Part" then
local w = Instance.new("WeldConstraint")
w.Name = "W"
w.Parent = plr.Character:WaitForChild("Right Arm")
w.Part0 = plr.Character:WaitForChild("Right Arm")
w.Part1 = b
b.Position = v.Position
for c,d in pairs(workspace:WaitForChild("God"):GetChildren()) do
if d.Name == "Part3" then
local w3 = Instance.new("WeldConstraint")
w3.Name = "W3"
w3.Parent = plr.Character:WaitForChild("Right Arm")
w3.Part0 = plr.Character:WaitForChild("Right Arm")
w.Part1 = d
d.Position = v.Position
wait(4.5)
v:Destroy()
b:Destroy()
d:Destroy()
end
end
end
end
end
end
end)
how can i fix this?