Hi. In my game, unanchored parts would fall through the floor of a platform that’s moving up. The platform uses vector-force, and I’m 100% sure that all parts related to it can collide. Can someone explain why, and potentially offer a solution? Thanks
Enable CanCollide in the floor part.
I already said that cancollide is all set to true.
The parts have cancollide? very rare thing
What do you mean? I just said that they all have it set to true. Please read the prompt before replying. Thanks
You try publish it for check if it is a bug???
Well obviously it’s a bug with the physics engine or something.
But publishing it has nothing to do with the issue
It can be with roblox studio it is why i told you it.
Would slowing down the platform or making it thicker make it function properly?
I already tested it in game. In game has better physics but it still glitches through
It definitely would, but the speed is a vital aspect of the game
Make sure collision groups arent affecting the parts. Is the player near the parts when moving? If the platform is ultra thin, then thickening it may help.
I don’t have collision groups yet. And it’s only when it starts moving
Simply making the platform thicker wouldn’t affect the speed aspect.
I tried making it thicker already
Maybe make the platform move up in slower increments?
How would that work? It’s always moving.
I already said it’s using forces not increments.