Hello!
I have some parts in Roblox that I don’t want to anchor, but still apply forces on X, Z. So I have a ServerScript and a LocalScript to make the parts stay stuck on the Y axis. The problem is that it works fine but when time passes, it doesn’t work for some reason that I don’t know.
Server:
local tornadoStarter = game.Workspace.TornadoStarter
local Tsunami = game.Workspace.Tsunami
local tornadoH = tornadoStarter.Hitbox
local tornadoPar = tornadoStarter.Particle
local FireTornado = game.Workspace.FireTornado
local tornadoY = tornadoH.Position.Y
local tornadoY2 = tornadoPar.Position.Y
local FireTorY = FireTornado.Position.Y
local tsuY = Tsunami.Position.Y
game:GetService("RunService").Heartbeat:Connect(function()
local spouts = game.Workspace.Waterspouts:GetChildren()
local torX = tornadoH.Position.X
local torZ = tornadoH.Position.Z
local tsuX = Tsunami.Position.X
local tsuZ = Tsunami.Position.Z
local fireTorX = FireTornado.Position.X
local fireTorZ = FireTornado.Position.Z
tornadoH.Position = Vector3.new(torX,tornadoY,torZ)
tornadoPar.Position = tornadoH.Position
for _,v in pairs(spouts) do
if v and v:IsA("Part") then
local SpoutX = v.Position.X
local SpoutZ = v.Position.Z
v.Position = Vector3.new(SpoutX,113.557,SpoutZ)
end
end
FireTornado.Position = Vector3.new(fireTorX,FireTorY,fireTorZ)
end)
--wait(2)
local tornadoStarter = game.Workspace:WaitForChild("TornadoStarter")
local spoutsFold = game.Workspace:WaitForChild("ClonedWaterspouts")
local Tsunami = game.Workspace:WaitForChild("Tsunami")
local tornadoH = tornadoStarter:WaitForChild("Hitbox")
local tornadoPar = tornadoStarter:WaitForChild("Particle")
local FireTornado = game.Workspace.FireTornado
local FireTorY = FireTornado.Position.Y
local tornadoY = tornadoH.Position.Y
local tornadoY2 = tornadoPar.Position.Y
local tsuY = Tsunami.Position.Y
game:GetService("RunService").Heartbeat:Connect(function()
local spouts = spoutsFold:GetChildren()
local torX = tornadoH.Position.X
local torZ = tornadoH.Position.Z
local tsuX = Tsunami.Position.X
local tsuZ = Tsunami.Position.Z
local fireTorX = FireTornado.Position.X
local fireTorZ = FireTornado.Position.Z
tornadoH.Position = Vector3.new(torX,tornadoY,torZ)
tornadoPar.Position = tornadoH.Position
Tsunami.Position = Vector3.new(tsuX,tsuY,tsuZ)
for _,v in pairs(spouts) do
if v and v:IsA("Part") then
local SpoutX = v.Position.X
local SpoutZ = v.Position.Z
v.Position = Vector3.new(SpoutX,113.557,SpoutZ)
end
end
FireTornado.Position = Vector3.new(fireTorX,FireTorY,fireTorZ)
end)
Any help is deeply appreciated!