When I walk on them with my player character they just fling away and act weird. I tried to set custom physical properties but it didn’t change anything…
I noticed this thing earlier when I made games but now it’s really annoying and it’s ruining the game.
Try anchoring the parts, if you need them to be unanchored then only unanchor them when needed.
Edit: i just noticed that you need them to have physics. try making the items a seperate collision group from players, so that players phase through them while they still work the same.