Parts freeze before gaining velocity

Im currently trying to have a rocket-firing system, however its not working as intended

Rockets freeze slightly before gaining velocity, which i want to remove

i’ve already tried setting networkownership, though its no use

the way the script works is a localscript gets key presses, which triggers a script, which enables a script inside each rocket, which handles velocity, impacts and such

You might just have to render the missiles prior to making them visible. I’ve fixed issues similar to this before, but cannot think of the solution off the top of my head. Try playing around with pre-rendering. I’d also test in various servers, to make sure it just isn’t a studio or game server thing.

Let me know if this helps!

sorry for late response, but exactly what do you mean by ‘render prior to making them visible’?

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Generate the missiles before they are actually shot. They freeze for a little less than a second, so try generating them and applying forces about a second before they are actually supposed to appear.