Im currently trying to have a rocket-firing system, however its not working as intended
Rockets freeze slightly before gaining velocity, which i want to remove
i’ve already tried setting networkownership, though its no use
the way the script works is a localscript gets key presses, which triggers a script, which enables a script inside each rocket, which handles velocity, impacts and such
You might just have to render the missiles prior to making them visible. I’ve fixed issues similar to this before, but cannot think of the solution off the top of my head. Try playing around with pre-rendering. I’d also test in various servers, to make sure it just isn’t a studio or game server thing.
Generate the missiles before they are actually shot. They freeze for a little less than a second, so try generating them and applying forces about a second before they are actually supposed to appear.