Parts in animation rotating, but not moving?

An animation I’m trying to play on a model only rotates parts, not moves then.

In Editor

In game and command line

Notice how some parts are only rotating and not moving? (The panels in the back and the six things in the middle)

Details

Every part is unanchored except the root
AnimationController and Animator are set up correctly
There are no joints except Motor6Ds
Motor6Ds are set up correctly
Script: game.Workspace.PelletCatcher.Logic (Server Script) (Shortened)

local Animator = script.Parent.AnimationController.Animator
local IdleClosedTrack = Animator:LoadAnimation(Catcher.Animations.IdleClosed)
local CloseTrack = Animator:LoadAnimation(Catcher.Animations.Close)

CloseTrack:Play(0, 1)
CloseTrack.Stopped:Wait()
IdleClosedTrack:Play(0)

I can’t find anything about this problem so I assume it’s not common, if you can help please do :pray:

You need the weight to be at least 9 or more. I recommend 12.

Sadly this didn’t work, thanks for helping though

It works now!

For some reason (Either something wrong with the rig, or the animation editor) all the keyframes which modified the position were broken

If you’re experiencing this issue, check your animations in the editor again? If they’re broken, try to fix them. I don’t think there’s any other way.

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