Hello, i was playing with roblox’s physics today and considered using the BallSocketConstraints
I saw that if you attach the BallSocketConstraint to two different parts, they work like magnets to each other, i think that’s interesting.
At first i made a wall using green 2x2x2 parts (every each of them were attached to atleast 3 of those constraints), then un-anchored them, and it worked like a slimy wall.
Then i scattered those parts across the baseplate and they seemed to really work like magnets to each other, and it was kinda satisfying for me, they looked like they were merging into a wall, so i made a script that loops through a folder that has every part that is a part of the wall in it, and scatters them around, every part at a random location, in the range of the coordinates (100, 100, 100) when a part is clicked.
The results were pretty cool in my opinion, here’s the link to the game:
(The Merging Wall Test - Roblox)
I wanted to make it into a video, but the uploading speed on both Youtube and the Devforum is just something you don’t even want to imagine.