Parts move away from model when rotating

I know the title sounds weird, but I don’t know how to word it. I made this bull model in blender, and now i have issues with animating. For some reason on every part I try to rotate, it moves away from the model. This is small issue, but im wondering if theres any way I can fix it?

Here’s an example:

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Incorrectly rigged, I do not have the knowledge fully of the animator to find out what certain part is at fault but it’s what happens I think when two things are forced to be connected and it creates a loop of both being connected. Normally after restarting the studio the mislocated body part resets, but if you are planning to rig the character fully, I think it’s best to either learn rigging through blender actually (aka. Armature)

Try checking what you double welded

I’ll try to check my welds, thank you