I honestly have no idea if this is in the right section, correct me if I’m wrong.
So I’ve had this issue for a while now. If I test stuff in studio, parts randomly disappear from the model they are from. Basically, the parts appear in-game but don’t appear on explorer during testing mode in studio if that makes any more sense.
In-studio, not during testing mode:
In-studio, during testing mode:
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They are anchored. Even if they aren’t anchored, why wouldn’t they appear in the explorer tab?
Have you used any free models ?
There might be a free model by another developer.
However, I scanned the game and there’s no backdoors. I’ve looked through everything and found nothing.
Are they unanchored with CanCollide off? I know it’s a stupid question, but I have to ask.
Do control shift f then search unanchor then delete that script.
Wouldn’t it probably be like :Destroy() or something since even if it was unanchored it would still show up in the explorer tab.
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This belongs in #platform-feedback:engine-bugs.
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How is a possible virus/backdoor an engine bug? That makes no sense since i’m sure this is a virus or a backdoor that deletes the children of any models in the workspace.
Can you show us your plugins??
Yea, that might be the reason. Because when they are unanchored, they fall to the ground but if their CanCollide is also off, they will have nothing to fall on and they will disappear into the void
I just realised this is 3 years old