Part's size isn't influenced by Rotation

Hi,
I have a problem i need to get part’s size not influenced by part’s rotation. Because if I will change part’s rotation, part’s size axis wont change.

Rotated 0°

Rotated 90°

Thanks for any help!

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I’m not sure what you mean. Could you clarify? Rotation does not affect the size of a part.

I think, that you can do something as part.CFrame:VectorToWorldSpace(part.Size);

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