Hi,
I have a problem i need to get part’s size not influenced by part’s rotation. Because if I will change part’s rotation, part’s size axis wont change.
Rotated 0°
Rotated 90°
Thanks for any help!
Hi,
I have a problem i need to get part’s size not influenced by part’s rotation. Because if I will change part’s rotation, part’s size axis wont change.
Rotated 0°
Rotated 90°
Thanks for any help!
I’m not sure what you mean. Could you clarify? Rotation does not affect the size of a part.
I think, that you can do something as part.CFrame:VectorToWorldSpace(part.Size);