Hi
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Today I have made a rig, using a default roblox rig but with added joints using RigEdit lite, but there is one issue and it is seriously bugging me.
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When I try to animate my rig, I can select parts that I have not created a joint between (it’s hard for me to explain, so let me show a picture)
The cylinder selected in the image above shouldn’t be able to be selected, because I did not create joints between the Head and the cylinder. I did, however add Welds.
How do I make it so that these parts cannot be selected during animating? ( p.s. I do not want to Lock these parts)
- I’m not sure what I should do about this, and I have not looked for similar solutions on the developer hub.