Parts that should not be selected during animating are selectable

Hi

  1. Today I have made a rig, using a default roblox rig but with added joints using RigEdit lite, but there is one issue and it is seriously bugging me.

  2. When I try to animate my rig, I can select parts that I have not created a joint between (it’s hard for me to explain, so let me show a picture)


The cylinder selected in the image above shouldn’t be able to be selected, because I did not create joints between the Head and the cylinder. I did, however add Welds.
How do I make it so that these parts cannot be selected during animating? ( p.s. I do not want to Lock these parts)

  1. I’m not sure what I should do about this, and I have not looked for similar solutions on the developer hub.