Parts that were welded to another object when moving around the map, or an explorer, sometimes brokes the model, or shift the parts

I often began to notice how when moving objects, objects that were welded to this object began to separate, sometimes it got to the point that the entire model simply collapsed, and all objects scattered across the map (this is if something happened during construction directly in the studio, the game was not running) Even today, when transferring the train model with welded objects (buttons, toggle switches, opening windows), they were also shifted and turned in the opposite direction.

Tracking in this thread: Studio's "undo" function produces inaccurate results when constraints are involved

Refer to : Studio’s “undo” function produces inaccurate results when constraints are involved