What are you attempting to achieve?
I want to hire builders to make unique and interesting race tracks for me, but I don’t know whether I should hire a Studio Builder or a Modeler that uses software such as Blender. I expect my race tracks to have many assets that all come together to make an interesting environment. But I also want my race tracks to be as performant-friendly as possible. Would using Studio Parts and some Mesh Kits from the Toolbox be the best way to achieve this, or importing meshes made from blender that would utterly reduce part count.
What is the issue?
Below is an example of how detailed the tracks will be. Screenshot taken from Mario Kart 8.
What solutions have you tried so far?
The main feature that I’m focusing on is making the curved parts. For example, in making an up-ramp, I would put together parts and increment their angle by 5 degrees until I reach my desired angle of the ramp. What is more efficient? Using multiple parts or using a single mesh made from blender?
Thank you for reading