Problem
When using TeleportOptions:SetTeleportData() to set the data for a teleport, if the data contains binary information (such as a string with character values over ASCII 127), there is no data at all being received at the target place using Player:GetJoinData(). It’s just not the teleport data that’s missing. NONE of the data that’s supposed to be there shows up. Data such as SourcePlaceId
is missing. Interestingly enough, if I do not send binary data, the data appears at the receiving end and can be recovered with the aforementioned Player:GetJoinData()
. See the visuals below.
Also, when this occurs, there are no warnings or errors. The data just simply isn’t there.
Additional Information
Parameter | Value |
---|---|
Problem Area | Engine |
Problem Component | Teleport Service |
First Noticed | 15 Feb 2025 |
Priority | High |
Impact | Medium |
Annoyance Level | High |
This occurs on both the live game server and a live bug demonstrations server. Both are listed below:
Live Game: WAR!! Combat Team Arena
Bug Demonstrations
The beta features that I have enabled are as follows:
- Assistant Preview
- Texture Generator
As for plugins, I have a bunch that are installed, but very few are enabled. The ones that are enabled are listed below with links to their details page on the Roblox store website:
Expectations
What I expect to happen is that the data that was sent from the originating place to show up in the receiving place, but that’s not happening.
Visuals
From the test server, this initiates the teleport.
From the test service, this is where the teleport is received.
From the live game in the lobby:
From the live game on the test map that receives the teleport when binary data is present:
From the live game on the test map that receives the teleport when there is no binary data:
Reproduction
To reproduce the issue, perform the following steps:
- In the bug demonstrations game, click the teleport button.
- Observe the server console for what data is being sent.
- When you arrive at the target place, observe the server console for what is being received.
Files
Engine - Teleport Binary Part 1.rbxl (62.4 KB)
Engine - Teleport Binary Part 2.rbxl (55.9 KB)
Note: You will need to change the PlaceId that the player teleports to to reflect your test environment.