If I coded
local function destroyAccessories(object)
--stuff
end
character.ChildAdded:Connect(destroyAccessories)
I don’t know how to pass another variable without losing the given parameter. I would try
...ded:Connect(destroyAccessories(given,stuffVar)
thinking this would keep the given default paramater and induct my own stuffVar, but this doesn’t happen! As used with characterAdded.