Passing Edittable Images from server to client

I want to create a draw system and I need to pass an edittable image from server to client so the client can manipulate it and then pass the changes to server, for the client-> I can just pass the changes but what about from server to client how do I pass it?

Just pass the pixels over the network (and size).
EditableImage:ReadPixelsBuffer
Then create a new editable image in the other runtime environment with m x n size.
Then write back those pixels:
EditableImage:WritePixelsBuffer

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