I am making a game with multiple different places. The default place (where the player initially spawns) is my map choosing area. Within, one player will be selected as the killer. Then, all the players get teleported to another place (where the main game is). However, the killer was previously selected in the default place.
My question is, how can I make the game place recognise this player as the killer. How can I make the new server know the selected player from the default server.
Any help would be greatly appreciated. Thanks
You can use MessagingService or DataStoreService to securely pass and store information across servers.
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