[PATCHED] Detect Synapse X on injection with this one simple trick!

What do you mean by that? You could write an program which deletes the script.

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i think he means that once synapse attaches itself, they are immediately kicked so they have no time to run code

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They can bypass it, but they would have to know where the script is (which can be hidden by just parenting it to nil and changing the script global)
Then someone intelligent would need to hook either the kick function which you shouldn’t be using anyway, or they would have to hook __namecall to fix this themselves

Anything can be bypassed, but the point is you can slow them down and blanket ban them if you are able to detect the exploit as soon as it loads.

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I mean that you can just make the check happen every ms for example, the injection still takes time to execute code

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that would require aid by more third party code, defeating the purpose as this is specifically made to detect synapse and does not account for any other binaries injected in roblox

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Instead of kicking what would be best to do?

Crash their game?

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It actually works, I can say this works perfectly as for now.

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Crashing their game works, you can also load a very specific animation id in their character and listen to the animations on the server so when a banned asset id loads, it just bans them

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the punishment could be changed to an infinite loop or any other way of crashing the client, kicking isn’t necessary

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This is actually a good idea, most of them dont even know how to hook or find those when used like you said here.

What’s the best way to crash someone?

Or just a remote event that bans whoever sends a request to the server, basically a self-inflicted ban. No exploiter will trigger that on purpose

Does this only currently work with Synapse or does it work with any other clients?

This is awesome, does this work for all executors or only synapse x?

he already stated this bruh omg

are you serious please read the posts before posting

I intentionally avoided saying that, because remotespies are very common.
The goal with an animation is to send data without a remotespy catching it, and without abusing stuff like game.Players:Chat()

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Animations work better, I forgot remortespies exist for a second^

i am unsure if it is capable of detecting other clients as of now

what do you mean by this?
by changing the script to global do you mean making it a server script then parenting it to nil?