[PATCHED] Detect Synapse X on injection with this one simple trick!

[PATCHED AS OF 2022-06-08T03:49:31Z]

Hello world!

Today the American Christian Association team is releasing a script which can detect Synapse X v2 instantly upon injection (even with auto-attach/auto-launch!). The method itself relies on absolute incompetency on 3ds’ part after a botched attempt to patch another ACE exploit. With a long record of detections and code execution vulnerabilities, you can see how disastrous this company’s reputation is!

To secure your game today against this horrible exploit’s userbase, insert the following code inside a LocalScript that you should ideally parent to ReplicatedFirst:

-- credits to Magik Manz#9999 for the method
local mbus = game:GetService("MessageBusService")
while true do
    local _,e = pcall(function()
        mbus:Publish()
    end)

    if e:find("Publish") then
        -- this can be changed
        game:GetService("Players").LocalPlayer:Kick("Injected")
    end

    task.wait()
end

We hope 3dsboy08 and Lumberjack travel to the Super-Sargasso sea!

84 Likes

Wow!!! Thanks cook_qt, my bestest friend in the entire whole worlds, Cameron will never recover from this! This will surely help me devex enough to fund my lambo’s insurance

4 Likes

wow!!! can’t wait for this to get patched in less than a day!!

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-- credits to Magik Manz#9999 for the method
local mbus = game:GetService("MessageBusService")
while true do
    local _,e = pcall(function()
        mbus:Publish()
    end)

    if e:find("Publish") then
        game:GetService("Players").LocalPlayer:Kick("Injected")
    end

    task.wait(1)
end

The problem is that this is a LocalScript, which the client can delete. It doesn’t matter if this is in ReplicatedFirst, the client can still access it because it is a LocalScript, in a place they can access.

5 Likes

they cant inject it in time, so it really doesnt matter

3 Likes

deleting a LocalScript does absolutely nothing to the script’s state and it’s possible to spawn it in another thread to prevent people from using .Disabled in order to stop it

2 Likes

Using DarkDex? This script doesn’t prevent DarkDex, at least I don’t think so?

you need to inject first, you cant do anything without injecting first

2 Likes

Looks nice, do you mind showing it in action?

Exploiters can delete it immediatly if they know how to do so.

3 Likes

DarkDex is found in CoreGui, which this script doesn’t have access to. (I don’t believe it does-)

this is mad but will there be a workaround so synapse can bypass this security? They usually always make something to patch new securities but I hope there won’t be now

1 Like

Sorry Ma’am U Gotta Inject The Synapse X First To Run The Dark Dex Though & The Script Detects Synapse X So U Cant Run Dark dex Hope this helps

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one last time, you cant add DarkDex if you havent injected first

1 Like

Impressive, you’re telling me a 13 lines of anti injection actually works Nice.
Good job.

But,

What he said here is true, exploiters can somehow bypass it

3 Likes

wrong reply sorry (29 characterss)

if the process gets speeded up, there wont be any chance

1 Like

You know me just not under my roblox username

this is actually sick nice job, but this will prob get patched soon

2 Likes