3 images of the same scene rendered by 3 different rendering engines.
Octane: An unbiased path tracing engine designed as a multipurpose engine being able to render pretty much anything. (GPU Only)
Cycles: A Blender exclusive Raytracing biased engine designed to be ably to mimic Octane and its properties while performing slightly better. (CPU but GPU accelerated)
Redshift: An integrated branch tracing engine said to be the engine of all (God of engines). Redshift was also the first fully GPU accelerated engine.
Not really sure why I decided to make a post about this but I thought people might find this interesting. Possibly ROBLOX investing in a new engine could give the platform a boost in popularity?!?!
Hope you have a good day. Message me if you have any questions at all!
Octane looks awesome!
Volumetrics in Roblox would be such a cool feature. Would love a somewhat performant version of future lighting too so it’s usable in regular games without dropping the framerate like a stone.
Yes! Octane is common favourite. Unfortunately Octane is the slowest of them all. Although there is a real time engine called Eevee that could replace OpenGL in both appearance and performance!
Eevee is fantastic, and surprisingly fast considering it handles reflections pretty well, and I’d argue that most of the time volume comes out looking better than Cycles, beause it always looks… smoother I guess?
I just want more lighting options in general for Roblox. SurfaceAppearance and PBR Textures are such a nice feature, but it’s such a shame to have to choose between performance and visuals. There’s no balance, you either use Future and take the frame drop or you don’t.
Yes you are completely correct that Eevee can give some magnificent results when it comes to volumetrics. I’m not nearly qualified enough to tell you about eevee since I only ever use tracing engines. But from using it, Its a huge step in the CGi world as well as the game industry with Unreal Engine 5 coming out fairly recently as well.