This looks oddly exactly like the module I made 3 years ago with the same functionality as this. It almost seems as though someone saw my module and decided to make it a Roblox feature.
Wowā¦ your module is really impressive and ironically very similar to what is posted hereā¦ I love what you did @bhristt and hopefully you get credit for where credits due.
Thanks for the feedback! Iām happy to say that weāll be adding your suggestion in an upcoming version! Itās on our to-do list and should be rolled out along with any potential bug fixes that come in with this post-launch period.
Cant wait to make a Bloons TD clone with a fixed camera!
This is REALLY useful for everyone
I really hope we get per-control point colouring for path2ds eventually, itās a feature I was really hoping this would get.
I wanted this kind of things to come out of beta, THANK YOU VERY MUCH, I just needed to program a graphic using this instance, and finally it came out of beta, thank you!
Canāt wait to see how I can use this in my projects. And even more fun, I canāt wait to see what other developers create with this!
I can already see the race track UI
THEY COOKED
I love this feature so much, thank you roblox!
One question though, when anti-aliasing?
Never heard of Path2Ds before this announcement so I decided to give them a try and I really like them and will use them for my game!
The possibilities have expanded tremendously. Although itās a feature intended for 2D, it allows for incredible control over the movement of 3D objects and other values. Thank you so much for introducing this amazing feature.
Hopefully this opens the door for more āpathā related UI features (I would absolutely love support for vector-based image assets, SVG icons in UI would be incredible)
Honestly not a big fan of this feature. It doesnt solve anything that developer cant already do in engine, and doesnt provide a significant amount of utility. The entire feature is a spline visualizer, something thats been done 1000x over.
This wouldāve been much better off as a plugin/dev module, and wouldāve required minimal work to create by the community.
What I do find interesting about this feature is the introduction of a curved UI element, which makes me believe weāre getting closer to having vector images in Roblox (unless this is just a bunch of tiny frames stitched together)
Can you just likeā¦ let Roblox add new things instead of complaining that they already exist via a community-made asset? What downside is there to adding new engine features?
I loved it! There are so many possibilities with this. I imagine more 2D multiplayer experiences are coming soon. And many more polished UI. Great work, dev team!
now that this got released
we can basically now animate Guis (cool :D)
Looks awesome, excited to try it out! Congratulations on the release, team!
Because this feature was done very lazily in my opinion, and hereās why:
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Roblox is a multi platform engine, and one of my main pain points is the fact that this item cannot be scaled at all; it argues the point that why not just make a system of nodes and generate the spline yourself, which then defeats the purpose of this instance.
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This item is not compatible with UIGradients
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This item is not AntiAliased, which again, gives it no benefit over things that are already possible.
It has a width property, and try putting it in a frame
Is there a community-made resource for displaying splines that is compatible with UIGradients?
I donāt think it was really designed to be mostly used as a display element, all of the examples given use one of the position functionsā¦
Is there any plan to have anti-aliasing with path2d paths?
worth the wait,ā¦,.,.,.,.
also was the issue with SurfaceGui position fixed here? Iād like to experiment making something similar to LineRenderer from unity, using spring constraint just werenāt visually good for me.