with this, svg will soon be compatible with roblox
potential 2d animation software someone could make
BUG REPORT: You cannot undo a tangent with Ctrl+Z, or rather you can but itāll also undo your last point. Forgot to call ChangeHistoryService basically
This is amazing, this allows for so many more features. Really cool!
THE START OF ROBLOX 2D???
pleaseeeeeeee pretty please
It is currently possible to add Path2D instances to places while the beta is disabled.
Adding one of these instances to a place file while the beta is disabled will make the place file unloadable if you want to load it with the beta enabled later.
It is possible to load these affected places by turning the beta off again.
This is what i wanted so long, wish thereās Path3D after this too cuz beams for me are gettin annoyin to work with, something similar to LineRenderer would be nice.
Cool feature. Could the Color and Thickness properties be ColorSequences and NumberSequences instead of static values? It would make them way more flexible for visuals.
They take a long time to add updates like these that are actually necessary, crazy that we donāt have basic things like CHECKBOXES lmao
This is an amazing update! Good job!
They have something similar.
FloatCurve I think is itās name.
A guy named Suphi made a yt tutorial with it.
I was trying out the beta and Iām noticing some really weird behavior with how paths are positioned. Hereās what Iām observing:
The path in that video ought to go from one black dot to the other, but it has some weird offset. The position of the points for the path match the positions of their respective dots (those dots have an anchor point of 0.5, 0.5). When thatās the case, Iād expect them to match up, but they donāt. Iāve also noticed the offset change when toggling IgnoreGuiInset on the ScreenGui.
Another thing that Iām noticing is that it looks like the white dot never reaches the second point on the path fully even though Iām using GetPositionOnCurveArcLength.
Hereās the setup Iām using in the video: DemoPath2D.rbxm (5.1 KB)
does this mean we can finally create circular loading bars and circular UI animation in general?
Looks cool though I donāt see myself using them in the near future.
Finally the mystery of what āPath2Dā is, has been resolved!
you can use multiple beams for this
theyre asking for path3d because they want methods like this
local position = path:GetPositionOnCurve(t)
not possible with beams
Add a fill option and working clip descendants on this please
these ui features roblox been adding recently are fire
Its about damn time we got something like this. What other additions are we looking for guis in the future? (will we also get a 3d version too?)
Also will ray casting in viewport frames ever be fixed?