this feature is awesome for games with games that are heavily based on 2d
one thing i think this feature lacks is a easy way to tween a object along a path
i know that you’re able to just make your own tween method with TweenService::GetValue and Path2D::GetPositionOnCurve but i think a method should be included out of the box
Great stuff so far, ive been messing around with it myself. However, why is the Transparency property locked under RobloxScriptSecurity? This doesn’t seem to make sense personally.
Will there be any way for us to adjust the transparency of paths in the future, other than with CanvasGroup objects? primarily as this feels a bit counter-intuitive in comparison to having a property to set it
this is a really late reply but do you mind elaborating on this? I’m really intrigued because I haven’t heard of vector3 curves till now, and I’m wondering if there’s an actual way to create splines with them.
Secret Bézier curve library hidden inside of each of these instances. We can now get the arc length parameterization of a curve without writing modules.