Hey! I made a path system that uses a table to store the directories. You can add directories, change directories, add data to a directory, and print the full list of the directory.
This is the code that adds a player’s name to the directory, and prints the current directory and the full list.
local directory = require(script.Directory).new()
directory:cd("Users/")
game.Players.ChildAdded:Connect(function(player)
directory:add(player.Name)
print(directory:cwd())
print(directory:tree())
end)
You know the file system on your computer? Like C:/Users/blah/Documents, etc.? It’s like that. You can create directories. I plan on making it where you can store scripts in there (it would just store the source).
Wait if all it’s doing is taking a string. and adding ‘C://’ to it, can’t you just add it? or is there something i’m missing xd.
(seems a bit unnecessary to have an entire module for editing a string lol)
I did read the post, and understood it has the windows file directory system in roblox, but the way you showed it functions just like Instance:GetFullName(). Which looks like a interesting preference for your codebase rather than a resource