Hello devs! Im working on enemy that uses BodyPosition but it has problem with obstacles, so I need pathfinder for BodyPosition, is there way to make one?
Thanks for any help you provide.
Hello devs! Im working on enemy that uses BodyPosition but it has problem with obstacles, so I need pathfinder for BodyPosition, is there way to make one?
Thanks for any help you provide.
Use pathfinding.
put the bodyposition position to the points.
Roblox’s pathfinding is kinda bad tho.
No it’s not, and if you feel like, then good luck making an A* algorithm.
Tried using PathfindingService, enemy’s still dummy.
You can make your own pathfinding program, but you will need to
This is as @varjoyTes mentioned easier said than done.
Insn’t A* Algorithm difficult?
Yes it is that’s why it’s easier said than done.
I am planning on making a controller and pathfinder that accounts for the physics of the humanoid so that it pathfinds accurately. You can follow the progress on it here: Polaris-Nav
This is an A* or RRT* pathfinder on a custom generated navigation mesh.