So as explained in the title i want to have a cost for making a character jump.
I have no idea how to do this, exept for trying to put “jump” in the costs list but that didnt work.
goal: make the npc jump if needed and if no other path is present, if there is another path it will take that instead of jumping.
I think the only way you’d be able to do this is have 2 different paths, one that can jump and one that can’t, then calculate the cost yourself based on the total walking distance on both paths