I’m not exactly sure why, but whenever my AI finds a target to follow, it starts to tweek out.
https://gyazo.com/cafce68df113c5a1943d1cb58ac20aa3 (near the end)
I’m finding a new path every second, using this function to do so:
function pathToTarget(char, targ)
local root = char.HumanoidRootPart
local ehum = targ:FindFirstChild("Humanoid")
local eroot = ehum and ehum.RootPart
local varias = char.Variables
local focus = varias.Focus
local hum = char.Humanoid
local path = game:GetService("PathfindingService"):CreatePath()
path:ComputeAsync(root.Position, eroot.Position)
local waypoints = path:GetWaypoints()
for i,v in pairs(waypoints) do
if v.Action == Enum.PathWaypointAction.Jump then
hum.Jump = true
else
hum:MoveTo(v.Position)
sub(function()
wait(0.5)
if hum.WalkToPoint.Y > root.Position.Y then
hum.Jump = true
end
end)
hum.MoveToFinished:Wait()
if not focus.Value then
break
end
if targcheck(char, focus.Value) then
break
end
if checkdis(eroot,waypoints[#waypoints]) > 20 then
pathToTarget(char, focus.Value)
break
end
if targ ~= focus.Value then
break
end
end
end
end
Any idea as to why it does this?