Pathfinding bug?

Hello everybody! Just wanted to say that this is actually my first post so just wanted to say hi!

So I’m a beginner scripter and since the The Rake game got remastered, it really got me motivated to actually make like a simple horror game cuz Im a big fan of it lol.

and so when I was making the monster, I encountered some sort of bug probably?

I know that the quality is absolutely horrible but essentially what’s happening is that the when the AI found the player, it was moving towards the player. but the moment it got close, the movement started to stutter or bug out. Is there any way I could fix this?

Pretty sure this is simply latency, carrying location info from local to server, and to the pathfinding after that is simply something that takes a second(figuratively). Not really anything you can do againt it.

1 Like

Oh, I see. Thank you for the info!

1 Like

You could fix this bug by putting the NPC’s network into nil, that way the latency doesn’t go into any of the players. Something along the lines of that I believe.

1 Like