Pathfinding bugs?

Was fiddling around with pathfinding service and noticed a few things.

  1. The pathfinding waypoints don’t seem to be optimised for minimal distance
  2. Waypoints sometimes appear within other parts or are spread further apart than normal
  3. The pathfinding service does not account for jumping and moving at the same time so is unable to complete complex obbies. Would love to hear some idea on how to work on that (neural networks maybe?)

Video showing the bugs: Roblox Studio - Pathfinding Bugs - YouTube

Any thoughts on these bugs?

(Changed topic from creations feedback to scripting support)