Pathfinding climbing on parts issue


i use pathfinding to move humanoid rigs to a GetPivot().Position of a model. but because im doing that the npc jumps on it and thats what i want to prevent him from doing. how do i do that without creating external parts for npcs to move to

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gameFunctions.moveToPos(cook, orderCounter:GetPivot().Position + (orderCounter:GetPivot().LookVector * 3))

just added 3 studs to its look vector and fixed :drooling_face: