Pathfinding Differences between studio vs game

Hey, so i finally solved my problem on the last thread, however a new one has occured.
There are differences in the pathfinding in studio vs in game.
In studio, the pathfinding is normal, follows correctly and doesn’t stutter / hop.
However, if we go join the game via the website and do the same actions, the pathfinding would stutter and hop and slow down.

This is really confusing, as the studio client should be the same as a normal roblox client.
Any help here would be appreciated.

Here’s how it is in studio more detail.

AI doesn’t stutter following path, really fast and no issues at all.

However, in the client (played via the website)
Ai stutters following the path and stops walking on each waypoint for half a second before starting
again

You are probably having network ownership issues, unrelated to pathfinding. Try setting the network owner of the character to the server (nil).

How would i do this?
I’ve researched and when i try to set the ownership of the AI to nil, it breaks with an error.