Pathfinding does not allow NPC to travel through obvious traversable space

Reproduction Steps
Open the place provided, you should notice five NPCs that are behind different-sized holes. Play in Run mode for best observation, and see that four of the five NPCs not going through where it’s obvious they should be able to. You can verify this by placing any NPC in Section 5.

Expected Behavior
NPCs should fit through all holes, excluding holes that are smaller than their AgentRadius.

Actual Behavior
NPCs only fit through gaps that are 6 studs wide.

Workaround
Changing AgentRadius to 1 works, but not very well as the NPC likes to get stuck on corners, as it’s not their actual radius, which should be 2.

Repro File
PathfindingRepro.rbxl (61.6 KB)

3 Likes

Thanks for reporting it. We have a fix for this coming out in couple of weeks. We will post here once it is out.

5 Likes

Hi, the fix should be in now. Please let us know if you still face any issues. Below is the screenshot of the example you shared with us now working.

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