Yesterday, I decided to relearn PathFinding, since it has vastly changed since the last time I’ve used it. I completely read through the entire documentation for it. Some things wouldn’t work, even if I tried copying and pasting the code (such as the NPC still walking through Regions that are set to a value of math.huge()). Besides that, my biggest problem (and the reason for this post), is that I have a custom model imported from Blender, but when I try and run a path finding script on it, it refuses to work. It has a humanoid, a primary part, and anything else I could think that a Character would need. I know that you don’t HAVE to have an animation script, since I spawned a Rig and removed said script for testing. The same exact script works on an Roblox Character Model, but when it comes to this custom rig, it just doesn’t move. I made it so the paths are visualized, so I can see that the path is being created, it’s just that the model refuses to move towards its destination.
Below is the Hierarchy of the Model:
Note: Like I stated above, the same script I’m using for this model works for normal Roblox Character Models. This IS inside of a Team Create, in which I am not the owner of. (Not sure if this might be the issue, but thought I’d just put that for context.)
Thanks in advance!