hi im ctg i need help
by somehow why my pathfinding is underground
i have none idea abt this, i even change AgentHeight but not work
local function TweenEnemy()
local Path = PathfindingService:CreatePath({
["AgentRadius"] = 2,
["AgentHeight"] = 5,
})
Path:ComputeAsync(HumanoidRootPart, Map.Waypoint.End.Position)
for i, v in pairs(Path:GetWaypoints()) do
Rig:SetAttribute("PathfindingWaypoint", v.Position)
local Tween = TweenService:Create(Value3V, TweenInfo.new(GetTime(v), Enum.EasingStyle.Linear, Enum.EasingDirection.In, 0, false, 0), {Value = v.Position})
Tween:Play()
Tween.Completed:Wait()
end
end