All in the title. Once it reaches a certain range of a checkpoint, I want the humanoid to move to the next checkpoint.
local Waypoints = Path:GetWaypoints()
for i, v in pairs(Waypoints) do
if not Cancel then
NPC_Humanoid:MoveTo(v.Position)
if v.Action == Enum.PathWaypointAction.Jump then
NPC_Humanoid.Jump = true
end
NPC_Humanoid.MoveToFinished:Wait()
if not game.Workspace:FindFirstChild("PickupGun") then
Cancel = true
end
end
end