Pathfinding improvements?

Currently Pathfinding does not take into account how high the character can jump (the jump height) this could potentially help create more efficient paths for example instead of going around a a 200 stud wide wall it could just jump over it. is there anyway to implement this ? this should be in by default tbh and should be in the feature request if it is not already in the game. i dont think i can make a feature request yet.

i think it already exists, its called agent height:

i dont think that is it. that only takes into consideration how tall your character is

yeah i just realised, deepwoken doesn’t fix this either, their npc just can’t get over some places, a custom one is suggested here:

until then we can only hope