Currently Pathfinding does not take into account how high the character can jump (the jump height) this could potentially help create more efficient paths for example instead of going around a a 200 stud wide wall it could just jump over it. is there anyway to implement this ? this should be in by default tbh and should be in the feature request if it is not already in the game. i dont think i can make a feature request yet.
i think it already exists, its called agent height:
i dont think that is it. that only takes into consideration how tall your character is
yeah i just realised, deepwoken doesn’t fix this either, their npc just can’t get over some places, a custom one is suggested here:
until then we can only hope