Hello guys !
Im having issues with a pathfinding system I found on youtube this tutorial
when im testing my game alone it works perfectly, but when I test it with other players it repeat an event until the player is out of range the npc
local function findNearestPlayer()
local players = Players:GetPlayers()
local nearestPlayer = nil
local maxDistance = 50
for _, plr in pairs(players) do
if plr.Character ~= nil then
local targetCharacter = plr.Character
local distance = (NPC.HumanoidRootPart.Position - targetCharacter.HumanoidRootPart.Position).Magnitude
if distance <= maxDistance and checkForCharacter(targetCharacter) and targetCharacter then
nearestPlayer = targetCharacter
--maxDistance = distance
PlrString.Value = tostring(plr)
if db == 0 then
db = 1
task.wait(0.1)
JumpscareSound:FireClient(Players:GetPlayerFromCharacter(targetCharacter))
FOVChasingRm:FireClient(game.Players:FindFirstChild(PlrString.Value))
CamMove:FireClient(Players:GetPlayerFromCharacter(targetCharacter), NPC)
end
else
if db == 1 then
FOVNotChasingRm:FireClient(game.Players:FindFirstChild(PlrString.Value))
PlrString.Value = ""
db = 0
end
end
end
end
return nearestPlayer
end
here is the function, if you guys can help me i’ll really appreciate it, and if you need more informations